Hearthstone designer wants to know why people aren't playing it as much

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Hearthstone is still the king of digital CCGs, but it also appears to be kind of stuck: Monthly active users have been on the decline for awhile, and Activision Blizzard COO Coddy Johnson said during the company's most recent earnings call (the one where the company announced record revenues and laid off 800 people at the same time) that it "experienced sequential declines in net bookings from players making in-game purchases." Wondering why? Lead balance designer August Dean Ayala wants to know, too. So a couple of days ago he asked:
Ayala's request for input has generated more than 2000 responses so far, some of them actually helpful. This one, from Hearthstone pro David "Dog" Caero, is particularly thoughtful, touching on topics ranging from matchup polarization and a lack of game modes to complaints about specific cards. The biggest issue, he said, is simply that new content is consumed too quickly, so everything settles into a too-familiar meta.
 

"I think Hearthstone needs more game modes and more ways to play your cards," he wrote. "The reason wild doesn’t see play is because they don’t have a rotating set so everything feels the repetitive—same old busted combos every single game."

Opinions are plentiful, as you can see in the flood of replies Ayala is now sorting through, but stagnation does seem to be a very valid complaint. Blizzard had high hopes that the Rastakhan's Rumble expansion would "shake up the meta," but meanwhile there's still no replay option or in-game stat tracking, and the long-awaited tournament support is MIA and sounds like it will be for the indefinite future.   

The good news for players is that Blizzard seems serious about turning things around. Activision Blizzard said it was going to increase the number of developers working on Hearthstone over the coming year, which "will help to release content that is both broader and deeper, and to optimize the game to deliver an even better mobile experience for its global audience."

We've reached out to Ayala to see how it's going—that's an awful lot of tweets to swim through—and will update if we receive a reply.

 

Replies • 6
Planetary

Dean Ayala (and the whole video game industry in general) needs to understand that not everybody wants to play on-line games and some of us simply can't play on-line games due to unreliable Internet connections.

Give PC gamers fully playable off-line video games with optional on-line modes just like what existed back in the days of GameSpy, and PC gamers will happily buy the games along with whatever expansions, add-ons and DLC packs are released for sale. And don't say crap like "It can't be done" when the makers of Neverwinter Nights did it - twice!

Neverwinter Nights 1 and 2 could be played off-line, and on-line through GameSpy. They also released several expansions on CD, DVD and digital downloads for both games!

Saying "it can't be done" only serves to get every PC gamer's BS-Meter to go off - meaning that we won't buy or play your stinking game! Video Game Developers today simply do not have any excuse aside from being too greedy and too lazy to make the effort!

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CaldoChaud said:

Dean Ayala (and the whole video game industry in general) needs to understand that not everybody wants to play on-line games and some of us simply can't play on-line games due to unreliable Internet connections.

Give PC gamers fully playable off-line video games with optional on-line modes just like what existed back in the days of GameSpy, and PC gamers will happily buy the games along with whatever expansions, add-ons and DLC packs are released for sale. And don't say crap like "It can't be done" when the makers of Neverwinter Nights did it - twice!

Neverwinter Nights 1 and 2 could be played off-line, and on-line through GameSpy. They also released several expansions on CD, DVD and digital downloads for both games!

Saying "it can't be done" only serves to get every PC gamer's BS-Meter to go off - meaning that we won't buy or play your stinking game! Video Game Developers today simply do not have any excuse aside from being too greedy and too lazy to make the effort!

Totally agree!



Planetary

Negative.


Articles copied from other websites (which on itself is a dubious practice and I'm surprised, that Alienware condones it) should at least give full credit to their original author (name of the website and name of the author, not just an anonymous link marked "GO TO LINK"), especially when there is absolutely nothing new added by their new "authors".


Planetary

Basically, the fact you need "that" card to be able to beat some opponents kinda sucks.

On the old times was easier to plan a strategy to beat opponents... now you need "that" combo deck.

I can't say too much because I stopped playing like for 1~2 years.


Solar

>Hearthstone designer wants to know

Let me guess... The price? You must pay for about 150$ with every new expansion just to stay on the wave of meta, i.e. to have all of the playable decks. And, for example, Cyberpunk is 60$ - one time payment with hours of gaming. Greed is the reason.

Heartstone is good game, thou.


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